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Review

Orwell feature
2017.09.12

Orwell

Following yet another recommendation from Rock Paper Shotgun, I decided to give this small little indie game a try.

The game address the theme of governmental surveillance. The Big Brother. It’s definitively a reference to the US’ Edward Snowden case from 2013.

But unlike what traditional dystopian stories generally do, Orwell puts you in the shoes of the oppressing regime. To be more fair, you control a simple security agent, which makes you more a pawn than a King. It’s a similar position that you take from the excellent Papers Please. Following the rules and d questionable things is part of your job. You need to put food on the table after all. After the first negative (or at least not constable) impressions, you will get used to the job, and things get easier to digest.

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Your official job is to track terrorist threats, listening to phone call, see video camera feeds, and read social media from targets. But these tools are available to spy on virtually all citizens, potential criminals or ordinary folk alike.

At very beginning of the game, the country suffers a major terrorist attack and the country is in a political crisis. It’s your job to find the responsible ones. You even have a lead. He might be innocent, but your investigation opens connections. Connecting one person to another, like teacher-student, neighbors, father-son, brings you new potential suspects.

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A wonderful thing that I noticed while playing is that, without direct intervention of the game, reading the news, I created some conspiracy theories. I was trying to link dots, trying to see the “big picture”, trying to make sense of the chaos of facts and information. The game throws at you several misleading information, and like real life, you will have to filter what is relevant and what is not. It fascinated me.

The mechanics of the game are quite unique. Not revolutionary, but unique. If the theme is close to Papers Please, the gameplay reminded me of Her Story. Using trial-and-error and some deduction, you try to reveal the missing gaps. If you didn’t like Her Story, don’t worry, here the story is more traditional. Everything is scripted like and adventure game. You will not make a relevant change in the course of the story during game.

As a short game, I liked very much. I heard that they are doing a sequel, which is good news. I will be glad to try it also.

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PS: yes, the game Orwell is a direct reference to Eric Arthur Blair (aka George Orwell) and his book 1984.

My Rating: 7★★★★★★★
Metacritic: 77
Assassin’s Creed: Unity feature
2017.07.26

Assassin’s Creed: Unity

Like Batman Arkham Knight, this game of the Assassin’s Creed franchise was launched in a very rough state. There are thousands of videos in the YouTube showing crazy situations, mostly because the AI, but also due to the poor collision detection and graphical glitches.

And as Batman, I played the game long after the launch, after the developers patch the patch of the patch of the patch of the game.

And as Batman, I played a buggy game.

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At the time I played the second game in the series, Assassin’s Creed 2, I did not comment in the blog. I don’t even recall if I had a blog at the time (in fact, I did have, because I played it in 2010, and it was mentioned in the 2010 in review). Anyway, it was one of my favorite games of all time at that point. I really enjoyed every bit of it. And I appreciate it even more when I finally when to Italy and could see in real life the places that I have been before in the virtual life.

Back to Unity, it felt flat to me.

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The visuals are great, I cannot deny it. Seeing the Eiffel Tower at the horizon (even for a brief moment because the main game is before its construction) was full of emotions. The crowd ragging against the monarchy is super cool (the crowd on the streets are not, because the pop and change visuals in front of you), the buildings are also very detailed. The character models are good, but the uncanny valley occurred to me: all seemed creepy.

The gameplay is the typical Assassin’s Creed fashion. The main difference here is that it does not work right. I believe that the developers wanted to put so many climbing and parkour points across your path that very often the character does something different that the player intended. It starts to climb in a weird point or get over an ordinary table. I had several moments that I died because I was not in full control of the character. The combat is ok but the armors and weapons all feel the same. There is no special strategy here.

The story is laughably bad. The MAIN character is boring. The main one. That Arno starts begin an anti-hero that is converted to a blindly good hero in a snap and is moved mostly by boring motives. I could not care less. The girl follows the same path. The secondary characters, in most part, are not good and when you think they are going to grow in the story, you have to kill them. That is, in fact, a kinda problem in the AC universe, because they are built to assassinate people, their opponents, so most story lines end on killing them before some good conflict emerges

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[story plot here]

The recurring structure of the story is:

  1. There is an enemy
  2. You are sent to kill him,
  3. By doing so, you discover that there is, in fact, a bigger boss

And the cycle repeats. It is not an accident that I cannot remember a single villain.

The side quests and collectibles, all boring. When finding a chest containing… nothing… is fun? The only collectibles that I compelled to do is open the map climbing strategic towers and evolving my own bar to a certain level that it generates loads of money. Getting flags or chests or entering the catacombs were too dull to for me.

The present storyline, against Abstergo, was only briefly mentioned. There is none in this game that reveals anything.

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The overall feeling is that I had to finish the game for the sake of my compulsive behavior. No reason to recommend to anyone, except if you are French (I suppose it would be awesome to have your own city mapped like this).

My Rating: 4★★★★
Metacritic: 70
My Neighbor Totoro feature
2017.07.22

My Neighbor Totoro

This 30 years old cartoon is still a charm.

This Japanese animation showed me the importance of being open to alternative views. The theme and pace of the movie is completely different from the western animations.

The story is about 2 girls (and their dad) moving to a new house. Nearby there are some fantastical creatures that co-exist in this world.

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The pace is super slow. But not dragging-type of slow. It is contemplative kinda slow. They present the characters step by step, through small events. The two kids will slowly conquest your heart. They are so adorable. It was a great pleasure to care about someone, on the contrary of many of the western movies and games, that I could not care a thing about them. I loved  Mei and Satsuki.

The visuals are great. Like watercolor paintings and classic anime style of drawings. The Totoro character is particularly funny! The other creatures are cool, but they are not thoroughly explored, so I cannot say they are great. The music is a bit sparse, with long moments of silence.

My mainly, maybe only, complain is the abrupt ending. With many spoilers, at a certain point of the story there is a big problem that the characters try to solve. But at any point it as said it was the major final concern. I was personally expecting to, after solving it, to get to this issue. It ends in moment that I was not expecting to happen. It left the story with too many open questions, too many mysteries. When the credits started to roll I was shocked.

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It is a short excellent movie. It ends suddenly, but the whole ride is an enjoyable one. Totoro (the character) is now among my favorite anime characters ever.

Totally recommend you to watch it.

My Rating: 8★★★★★★★★
Metacritic: 87
Rotten Tomatoes: 94
Hacksaw Ridge feature
2017.07.03

Hacksaw Ridge

I wanted to watch the latest Mel Gibson movie as a director because… it was Mel Gibson. I understand that Gibson plays a nuts role in most peoples minds, but as  a director, he is a quite talented one. I did not know much about the movie, except it was about a war (probably second great war, based on the trailer) and Gibson was the project leader. It was enough to make me curious.

After 30 minutes into the movie, I had to admit that I was hooked. Cool characters, cool story, very nice production.

Now, after seeing it entirely, I have to say: WOW. What a great movie it is! I was not expecting this quality.

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Gore

If you have heart problem, have kids with you watching or do not support violence and gore, keep away form this picture. It has it all. Like some super-realistic WWII movies (like the superb Saving Private Ryan), Hacksaw Ridge shows the battles in a visceral way. Gibson is very familiar with this, because Braveheart and Passion of the Christ are also displaying violence in its crudeness.

But for all of these movies, the crude violence is informative. It sets the tone of despair and importance of simple acts. You can see the real courageous and the cowards. The cost of the victory and the burden of the defeat.

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Religion

One of the major themes is about religion prejudice. It dedicates half of its time talking about how the military (and society in general) are very prejudicial against religious people, especially those fanatics. It tries to convince that, despite the fanaticism, all people should be respected. Quite bold and powerful message in times that Muslim fanatics are doing so many terrorist acts.

But the political argument was not about Muslins, but about Gibson himself. It is well knowing that Mel is a very religious person. In the last past movies, he always touched the subject. Passion of the Christ and Apocalypto address some religions views and practices. I felt that Hacksaw Ridge, sometimes, seems to be made only for the purpose of justification of his own behavior and believes.

But despite the original intention a violent aesthetics, it is a must-see.

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My Rating: 9★★★★★★★★★
Metacritic: 71
Rotten Tomatoes: 84
The Swapper feature
2017.06.28

The Swapper

I bought The Swapper yesterday because I heard good things about it. And man, I loved the game.

It is a platformer puzzle game, like the classic Braid, but the major feature is the ability to create a clone of yourself and migrate the controls to it. It might be considered a form of teleportation, but your old ones will still be there. It opens opportunities for several interesting challenges. It also uses, [minor spoiler alert] at mid-game, a similar feature as VVVVV that is changing the direction of gravity. The puzzles have a nice and steady evolution in difficulty, combining the new features each time they are added to your repertoire.

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The only thing that I was a bit confused it the collectible orbs. For a completionist like me, and a pleasing game like The Swapper, I felt compelled to collect of them. But the counter that shows in the UI does not have a one-to-one relationship to the amount of orbs you collect. At the beginning of the game, it is one-to-one, but in later stages, each orb you get adds you dozens into the orb counter. It is confusing to track the general progress you are making. I guess the developers wanted to make the reward the player more the more complex the puzzle is, but I did not feel this way. These orbs are not just optional. In order to progress, you have to collect a certain number of them to open locked areas. But in most cases, you have to collect almost all orbs possible to reach the required number, so it turns out to be even more useless the multiple orb value per orb collected intended feature. Minor complain thou.

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The game have a very great visuals. Dark and a bit spooky, but not in the way of horror games. It is designed to be just uncomfortable, just like Limbo and (presumably Inside, but I didn’t play it yet). But unlike Limbo, it rarely inputs pressure. You are always in a lonely and calm journey. It imprints the sense of loneliness, desolation, mystery and insanity.

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The overall theme is a science fiction. During the game you face several dialogues and recordings of a technological discovery. It presents the theme in a more philosophical approach, similar to Talos Principle. However, due to the super short texts and obtuse ways to tell it, it does not feel very mind melting like Talos. It was a bit unsatisfying. A professional scientist would never write a log in such enigmatic way. It would be much clearer and direct to the point. This obtuse style of storytelling is typical on horror and mystery games, novels and movies. They rely on telling the audience so little that you do not understand the meaning way to the end. Despite it, I like the approach.

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The game is short, which I would say that is a plus, because it gives the sense of completion and that it is not dragging you for hours for the sake of appearing more substantial.

I recommend this game. One of the best indies and best games overall I played this year so far.

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My Rating: 8★★★★★★★★
Metacritic: 87
Bruno MASSA