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Review

Watch Dogs 2 feature
2021.09.13

Watch Dogs 2

What a surprise! After playing several Ubisoft open-world games lately, I was expecting another result of a generic and repetitive side quest generator with a superficial storyline over it.

I was a bit reluctant to start WD2. I read that the original title was overpromised and under-delivered. The second one flew on my radar at the time. Recently I got it through the Epic free game initiative. Then I read some reviews and comments from the launch time and there were good ones. So I decided to check it out. Not without flaws, I enjoyed the time, the story, and the gameplay.

Likable Protagonist

Far Cry 3 presented the very iconic and infinite memerable villain Vaas Montenegro. However, the Ubisoft writing team struggles to create memorable protagonists. I cannot name a single great protagonist in Far Cry and most Assassin’s Creed (old and new entries) are plain boring. AC3’s Ezio Salvatore da Firenze is the top of mind. AS Odyssey’s Kassandra was nice, despite being put in a split role with her unnecessary male version Alexios.

The player spends hours living the life of another person that she/he cares so little about. It’s sad really.

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Marcus Holloway is a new entry on the likable protagonist list. Optimist, clever and lighthearted. His motivations seem reasonable and believable. However, there is a cognitive dissonance playing Marcus as an armed gangster, shooting at police and mob armies. From start to finish, all cutscenes present him, as well the other members of the DedSec crew, as non-violent watchdogs. People that fight to preserve individual liberties and respect life and diversity. Using machine guns to kill everybody on site feels wrong. I tried to play as much as possible in the way I understood the character: low profile, clever hacker.

For the rest of the crew, it’s a mixed bag. The only one that will definitively stick in my mind is the masked engineer Wrench. Horatio, the guy that works on Goog… Nudle becomes relevant. The rest is the rest.

For villains and NPCs, none are worth mentioning. The main villain, Dušan, is both an idiot and annoying.

References

The hacker theme is presented as the usual Hollywood cliché. Type furiously into the notebook and any bank account in the world is yours!

However, the overall universe is set using several references to popular culture. Movies, music, and video games are often mentioned by characters. Some are more obscure, but most of the time these references are more common sense. For those that know them, they are quite fun. For those that do not, is an exotic flavor.

Some references are less subtle: There is a search engine and maps company called Nudle. A rocket launcher Galilei commanded by a millionaire much like SpaceX. I linked the main villain company, Blume, as Microsoft, but it’s my own thing.

Watch Dogs 2 does not take the story and theme too seriously. There is even a good dose of self-mockery about being a hacker/programmer. It’s not like FarCry’s Blood Dragon over-the-topness. WD2 translates complex problems into smaller bites to make them more accessible and fun to a broad audience.

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Gameplay

As I said before, it is possible to be Rambo and shoot everybody. Like GTA, you will attract police attention and will die, respawn and try again. But I feel that is not the way it’s meant to be played™. Harder, but more satisfying, is avoiding direct conflict and using gadgets and powers to sneak. The same could be said for old Assassin’s Creed games (the new ones embrace direct combat as pillars).

The hacking abilities are more useful for small interventions, like distracting guards, than creating mayhem. Hacking citizens’ phones in the streets are fun for 10 minutes, then becomes quite useless. Event robbing their bank accounts, money in general, becomes irrelevant mid-game, after upgrading Marcus’ drones.

Most puzzles are repetitive, but fun mini-game.

In the end, the core mechanics are solid. Open-world games tend to be repetitive, but WD2 scrambles the same basic mechanics offering variety.

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My Rating: 8★★★★★★★★
Metacritic: 75
Rating Art feature
2021.09.03

Rating Art

Rating things is a real art. Especially if we are rating art. Not much thought is put on it; eventually things start to get complicated and ambiguous.

Time

Also cultural references also change. What was good 100 years ago might simply be unacceptable nowadays. There are plenty of movies, sculptures, paintings and songs that portrait racism, misogyny or prejudice that were normal at the time. It’s complicate to reevaluate them using our modern mental framework.

Also, our own taste changing with time. Things that were cool when we were young might embarrassing years later. #cringe

Technology

Some technological improvements make it change our quality perspective. A silent or black-and-white movie, a radio quality song recording, an Atari Pong. But today, it’s hard sell to have such limitation in a modern piece of art.

Sometimes, these technological changes make plainly impossible to appreciate the art later on. For video games it’s particularly affected, since the medium in which it is consumed is part of the experience. Virtual Boy headaches during hours and hours of playtime were part of the nostalgia, but how to compare with a modern XR game if the hardware itself is hard to find and make it work?

Single Fixed Scale

Finally, we have to reduce all the rich details into a numeric scale.

I prefer an infinite positive scale, that always grows with new titles, would be better. So Pong would never be in the same league as a modern AAA 3D adventure story-driven game. But at the same time, one could honestly appreciate an old movie almost the same as flashy new one.

So having a single fixed scale, from 1-5, 0-10, percentage, or even the super weird American F-A concept, is an easier way to deal things. Almost everyone uses this in some shape or form.

My take

There are much to discuss.

At least for now, I’m going to simplify a bit my ratings. I use a 0-10 scale, with .5 decimals. There is no need for these decimal point. An 0-10 scale is enough to separate good from bad. Numerically, 9.4 is better than 9.3. But in practice, it most convey the information that is an amazing game/movie/book, not that one is better than the other. The details I expect to point are a qualitative analysis in each review.

Also, using half-points in practice doubles the range. It’s, in fact, a 20 point scale. No need for such granularity.

Updating all these past ratings with decimal points, rounding them up or down, depending each case.

One might notice that I’ve never used the 1-3 ratings and barely used bellow 6. It’s not a problem with the scale per se. It’s more about the selection process that occur before consuming a game or movie. I try to focus on award winning, previously mentioned and commented by someone else before. I might eventually rethink this scale to englobe all bellow threshold in a single category and focus on the above threshold scale.

This way I tend to consume only reasonably good products and, therefore, only set reasonably good ratings! Good for me, if you ask.

Pandemic (The Game) feature
2021.09.02

Pandemic (The Game)

Since I started to follow the rising popularity of board games, 15 years ago, one game the games that was recurrently recommended is Pandemic, designed by Matt Leacock. When I finally had the chance to buy a game from US, it was one of the 4 games I’ve got.

At the prestigious BoardGameGeek top ranked games, Pandemic figured in the top 10 games for quite some time. Now the Legacy version is currently in the top 3.

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The main attractive at the time is the idea of a cooperative game. All players fight against the game itself. On video games its common, but was kinda a novelty for tabletop games. It plays well with 2 to 5 people and you can even play with children, because it’s all information is open so you can help the decisions for each player. Also because of been cooperative, it’s very easy to teach other people, because you can teach and repeat the rules while playing.

The let’s Save the World from a Pandemic theme was already fun, but now it has an almost historical and technical value to it. The game popularity spawned several expansions, spin offs and the most successful Legacy series, the campaign story-drive version.

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It’s my most played board game to date. For a reason.

My Rating: 10★★★★★★★★★★
Books From 2021 (So Far) feature
2021.08.15

Books From 2021 (So Far)

I continue to read (listen in fact) almost every day for the past years. It’s in my daily routine when I walk the dogs. It’s a very different proposition from laying down and dedicate some time to read them. I have an urge of a secondary task when I am performing a no-brainier routine, just as.. walking the dogs. Otherwise, I just feel wasting my time my just walking and no thinking.

This is the list of this year’s books that I ingested. Later I present a list of books from the previous years that did not mention before. These lists are -definitively- not comprehensive ones. Since I’m not updating my GoodReads personal records nor writing about them in this blog, they are just the ones I remembered. Eventually I might edit this post in case I remember other entries.

  1. Remote (10★★★★★★★★★★): I’ve read this book few years back and I’m planning to do an annual reading of this book, along with the other Jason Fried books. They are mind opener, very opinionative and thought-provoking. Yet so elegant and simple. It points advantages and disadvantages of remote working, some misconceptions and prejudices. During the radical change of life during the pandemic, it was still valid (it was published in 2013)
  2. Foundation (10★★★★★★★★★★): a SCI-FI classic that was always in my “want to read” list. Since I’ve heard that it’s going to become a TV Show from Amazon Prime, it climbed up to the top of my next books. And it did not disappointed. A superb novel that deals with the idea of a guy that can forsee the future and plan each step to change it.
  3. Parable of the Sower (9★★★★★★★★★): a 5 stars recommendation from The Wertzone, it was amazing and rich as I was told. The next book, Parable of the Talents (8★★★★★★★★), also recommended, will be read soon.
  4. Torto Arado (7★★★★★★★): this Brazilian first time author conquered most of national and international Portuguese awards. Tells a story of two girls from the almost deserted region in Brazil, fighting against poverty, misogyny and happiness.
  5. 21 Lessons for the 21st Century (8★★★★★★★★): another hit from the same author of Sapiens, focusing on some pressing issues of the contemporary times, like genetics, robotics and artificial intelligence.
  6. Shaping the Future of the Fourth Industrial Revolution (8★★★★★★★★): the same vein of the previous book, analyzing global issues, from the executive chairman of the World Economic Forum. I think I liked more than 21 Lessons
  7. The Final Empire (7★★★★★★★): in an universe that magic spells can be cast by consuming metals, Sanderson starts the sprawling saga with an epic heist.
  8. Letters From An Astrophysicist (7★★★★★★★): Tyson is a well known scientist and his polite, yet firm, way to respond questions in TV shows is also presented in this collection of letters received by fans and not-fans alike. He talks a little bit of everything: science methods, physics, astrophysics and, but also about astrology and religion.
  9. Project Hail Mary (7★★★★★★★): The Martian was a mega hit. As a movie adaptation, it was the most viewed and profitable project from the acclaimed direction Ridley Scott, which includes Gladiator, Blade Runner and Alien. It takes the same Weir’ nerdy writing style, again with a very lonely protagonist and the roller coaster plot. This time, I have big doubts that a film adaptation would be a similar success, due to the complex narrative and scope.
  10. Foundation and Empire (6★★★★★★): the second book have two different stories and is less interesting due to the lack of the main characters from the first book. Of course, it takes places centuries after the first book’ events. The new characters are all nice, but the Hari Seldon previsions becomes both too mystical and precise to my taste.
  11. The Miracle Morning (4★★★★): I heard about it while listening the Jeff Goins podcast interviewing the author. He mentioned coming to Brazil to advertise his new book and discovering a huge fan base. So why not try. I found a very obnoxious self-help book about waking up early, do some exercises, meditate and suddenly one would become 999% more productive.

From previous years but not yet mentioned (and worth mention)

  1. It Doesn't Have to Be Crazy at Work (10★★★★★★★★★★): Like Remote, it’s worth to re read periodically.
  2. The Name of the Wind (10★★★★★★★★★★): Kvothe’s early stories are fascinating. The universe blends Harry Potter with Lord of the Ring, with a very likable cast of characters.
  3. The Hate U Give (8★★★★★★★★): read years before the Black Lives Matter movement, is still a valid story about racism and police brutality. I’m yet to see the movie adaptation.
  4. On Writing: A Memoir of the Craft (7★★★★★★★)
  5. Judas Unchained (8★★★★★★★★): the second book, just after the events of Pandora’s Star. Breath holding.
  6. How To Write 50,000 Words In 30 Days, and survive to tell your story! (7★★★★★★★): dogmatic but can serve as a powerful inspiration.
  7. Artemis (7★★★★★★★): first Mars, now the Moon. This sci-fi story is well grounded in science and the protagonist is tenacious
  8. The Wise Man’s Fear (5★★★★★): The Name of the Wind’s protagonist transformed from a poor underdog in the first movie to an almighty demigod. There are basically no impossible obstacles that are solved a couple later.

For more books, you can check my online read list on GoodReads.

Cyberpunk 2077 feature
2021.03.10

Cyberpunk 2077

When you read this post, you probably already know: the Cyberpunk 2077 hype did not pay off. However, I would like to explore some personal insights.

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Me-Character and My Character

As a Role Playing Game, you are someone else. A player might spend one full hour just tweaking the characters’ appearances, hair, weight, and eyelashes. Then calmly considering spending the scarce points on each attribute. One is not creating himself/herself, but a different being. Maybe a projection or simply experimenting with unique approaches.

Then the game starts.

You barely see yourself on the screen.

Shooters are much easier to do in first-person. CDPR said they opted for the first-person approach as part of the vision that the player should feel he is indeed there. They even removed some features of the game because it was not working well in the first-person.

But as I said before, since one spent so much love creating the character, it would be a wiser decision if one would see it more often. A third person would be a better decision. It was more valuable to see the custom V fighting than was seeing Geralt’s.

The result is that I have never really connected to the character that I created.

Also, there is a second take on character creation that is unique to Cyberpunk 2077 universe: augmentations and down-the-line customizations. A game advertised as being open regarding your physical appearance, it was noted by many the lack of visual modification during the game. Not even changing the hairstyle, present in a much less relevant The Witcher 3, was absent.

Clothing functions as both technical improvements and fashion. The game could embrace the idea each piece of clothing could have any game element or bonus. It would encourage players to find their style instead keep mixing weird styles just to get specific bonuses.

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Bugs and Cars

The game was plagued by technical issues. There are hundreds of videos on YouTube with hilarious situations. CDPR had to reimburse many players, and it was removed by the PlayStation Store days after the release, due to the impossible state!

I had no crashes but a ton of buggy behaviors. Citizens’ reactions, random explosions, and enemies’ misbehavior. In some critical emotional moments, a bug can spoil the fun. I finished the game trying to do ALL the achievements. But one was impossible to achieve due to a bug in a side mission.

Then cars… The Witcher’s horse, Roach, was a delicious surprise and set the benchmark to address rideable in video games. Just before launch, Geoff Keighley (one of the few people that tasted it at the time) said driving was super satisfying. The cars felt so bad. Driving was a burden. Felt like balloons, weightless. Bikes are even worse.

I was hoping to drive like a vagabond, exploring each inch of the city. But instead, I was using teleportation all the time.

The pace that the fixes were coming was also much desirable. I finished the game in 3 months, but some patches were released back then. CDPR always had a top-in-industry attitude regarding enhancing their games after release, but this time I believe they are subpar.

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Story

At the very beginning, you have to choose the background story. There are 3 possible starting conditions. And the first act considers this choice important, pointing to it frequently.

Then it becomes irrelevant. The mid-game is a generic Ubisoft open-world game or GTA. V is on a brink of death, but the game’s open-world nature let her have romantic relationships, racing, and help other people that, frankly, could wait until you solve your most significant issue.

While not very original “there is a dude inside your head”, their take is unique and grounded. However, CDPR opted to use other very boring tropes like “He was supposed to die, but he miraculously survived”. No need to put a bullet in V’s head to wake her up in the next scene.

The mid-game is an “ensemble a killer team” theme. It was nice but the team and the final mission are less like Ocean’s Eleven and more like The Avengers: group a team of 3 guys and storm into the castle. A good point is the insertion of several recurring characters in side missions. From love affairs to super AI or ex-cops, the player starts to care about them after some time.

The final orchestrated act was also lacking due to a single biggest factor, IMHO: there are no good villains. A good villain has to be seen, tasted, and feared often. If you show Adam Smasher only once, 50 hours late you could not care less about him. The other Arasaka family members are the same.

Think about the great movie and video game villains. They have a considerable amount of screen time, so the viewer has the chance to witness his evil intentions. Darth Vader, Joker, Glados, LeChuck, Ganon, Bowser.

A very good aspect of the story is the cultural references and jokes. More than once, I was caught laughing out loud with some of them.

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Conclusion

As one of the first games I have ever pre-ordered, I must say that knew what was coming. If I waited for some reviews first…

Cyberpunk 2077 is an ambitious project and several parts of it show it. However, despite the strong beginning, it becomes a generic open-world game with amazing graphics.

I finished the game and most of the achievements. 100+ hours on it. Yet, I feel disappointed. I even may get back to it in a couple of months or years, with extra content and numerous enhancements.

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My Rating: 7★★★★★★★
Metacritic: 86
Bruno MASSA