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The Talos Principle feature
2015.12.22

The Talos Principle

Like almost everybody else, I was not expecting this game being this good. From the makers of the fun but niche FPS Serious Sam, Croteam, a puzzle game this deep have to catch everybody by surprise.

The game is a series of 3D puzzles. You control a character using the ordinary 3D FPS control scheme. Nothing fancy. But there is no combat. None. Some puzzles require some action, like running an synchronizing with other moving elements, like elevators.

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The difficulty rate is really nice. At the beginning you face easy puzzles. Eventually one is harder, to keep you interested. Then a new tools or functionality is presented. And the cycle repeats, now mixing the usage of the tools in the levels.

The visuals are super clean but yet super nice. It allowed me to play in my notebook with any reservations. The whole universe feels right. The UI is super minimalistic.

The story is presented through an inside or head voice, in a God-speaking to you kinda way and through computers and holograms. Most of them does not clarify anything, but just expose someone’s opinions and points of view. It is up to you, the player, to figure out what the hack is going on. And it is deliberated dual, in the way that there is no one truth to the story. Every player will experience it in a personal way. The whole presentation is a follows the introspective and philosophical themes.

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The game is a blast. I struggled in some puzzles but most of them are doable. Some extras are given for those that keep the super hard out-of-the-box puzzles. I saw the solution of some of them on the internet, and my mind exploded. They were super bizarre. I felt that just finishing the game and doing one or other extra puzzle would suffice. But I enjoyed every moment.

And also, I saved the game just before the final moment because I wanted to experience the multiple endings of the game.

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Totally recommend it.

My Rating: 8★★★★★★★★
Metacritic: 85
The Witcher 3: The Wild Hunt feature
2015.11.01

The Witcher 3: The Wild Hunt

Spoiler alert: It is now my favorite game of all time. Period.

I played The Witcher couple of years ago, after reading an interesting review saying that it was one of the best RPGs ever made. The review also alerted that the game suffered deeply from bad translation and bugs when first came to english markets. The second edition, called Enhanced Edition, fixed most of these issues and indeed enhanced some aspects of the game. When I played, I had to agree that the game and the universe were fantastic. I loved the idea of playing with an anti-hero.

The Witcher 2 came and I also loved it. It departed from the Aurora Engine (used in Obsidian’s classic RPGs like Neverwinter Nights) to a home made. The art direction took an overhaul and started to show the real vision. The general gameplay also transitioned to a more action oriented, with a third person over-the-shoulder camera style.

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The Witcher 3 was announced and I had to confess that I was a bit worried about the open-world nature. The Witcher main strength, as a series, was the strong story telling. Open-world games tend to have a loose and light story. See Bethesda’s Elder Scroll and RockStar’s GTA series.

The closer to the release, the more excited I was getting. It was one of the very few titles that I have ever pre-ordered.

And it delivered!

Since from the very start, the game shows that it has a fantastic story driven gameplay and strong action mechanics. Since from the very start, it will keep your mouth and eyes opened. It is how I stayed for hours of playing. There are 3 pillars that make this game so awesome:

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Story

The most surprising good feature is the story elements. As I said before, open-world games tend to be a bit light in order to accommodate a generic and open nature of the game. They generally just introduce the gameplay elements. But in Wild Hunt, the main story have a purpose, a true life. The plot is complex and it raises in tension each step.

But what surprised me most is the richness of  the side quests. They did not fall into the trap of creating a bunch of generic side quests, like most Assassin’s Creed or Borderlands, or even Skyrim, with several missions that are purely kill a target or get an item. They are more elaborate, with an introduction of context on each of them, multistepped and often with resolution with a moral dilemma. Combat and violence is not always the way of resolving things. In summary, they put a lot of effort on creating all of them, avoiding the generic content-fill approach.

The characters seems deep and believable. They have different motivations: some are greedy, some are brutal, some are kind, some are funny. Geralt cannot be defined as good or evil. He is more complex. You can save one beautiful lady by letting dozens die. You can take part of a monster that is counter attacking humans that are invading its territory. You can date some different girls, but notice that for every decision, there are consequences. You will never face a “right” decision.

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Gameplay

They listened to the players from previous games and they changed and tweaked The Witcher formula while maintaining the series main concepts. Alchemy is proved to be useful, magic and combat are complementary. The players are constantly forced to change styles and mastering all the techniques. It creates variable combats and protects the players from being a mere button presser, with monotonous single style of play.

The map traversal is fun and interesting. The land is filled with monsters and mysterious characters. Beautiful landscapes. Detailed cities. Do yourself a favor and avoid the main roads and explore the map. The horse Roach is useful and fun. Fast travel is done nicely (altought I hate where the Crow’s Perch).

The developers got almost all the design choices right. All the information is presented clearly and most of the boring aspects, like loot and inventory administration, streamlined.

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Graphics

The third element that hooked me also stunned almost everyone in the world: the graphical presentation is absolutely the best. Skyrim did quite a splash when it came out, but it is nothing, nothing compared to The Witcher. They extracted the most of the technology to bring a very detailed and brilliant world even imagined.

They animated EVERY dialog. All the set pieces are cinema like, with moving, talking, gesticulating and vivid characters. For sure they invented some animation editor to allow to procedurally change camera angles and some gestures, but man, it works really well.

The cities are huge. It takes quite a time to cross one city. One of many. The terrain is so beautiful that they put some situations in the story that the main character itself stops and take a moment watching the view.

In the sound department, all the dialogues are voiced, in an enormous production challenge.

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Bonus: Customer friendly

Unlike most of today’s businessmen in these industry, the guys from CD Prokect really mean customers-first. They proved in the past, creating the Good Old Game (not only GOG.com) with no DRM, and they proved this time. The game was fixed and really enhanced patch after patch, mostly due to the players feedback. They are for me the ultimate inspiration for business management for an digital company. It should definitively an inspiration for Konami or EA heads.

My final thoughts are quite simple: it took me months to complete the 130+ hours of the main campaign. I was delaying it on purpose, fearing it would end. I liked so much that I could say that it is probably my favorite game of all time.

My Rating: 10★★★★★★★★★★
Metacritic: 93
Mark of the Ninja feature
2015.01.31

Mark of the Ninja

Without any delay, I give it to you: Mark of the Ninja entered to my Top 10 Games of All Time. That is the how much I liked the game.

This beautifully crafted 2D action stealth game. You are asked to go through the stealthy approach in the entire game, but if you are more willing to make it a blood bath, it is a viable option too.

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The controls are sharp and the levels are very well designed. And just like Super Meat Boy, the difficulty level is at the point that it you will get compelled to replay it for a better score.

Music is great, story also very good (makes you wanting to know more about the mysteries ahead). I got really inspired by the Klei production.

I played it until I got almost all the badges and challenges completed. When I finally got almost everything possible, it made me sad to uninstall it.

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My Rating: 10★★★★★★★★★★
Metacritic: 91
2014.08.07

Discovered This Week n3

Thursday! Let’s see what stuff I’ve discovered this week.

HootSuite

HootSuite.com It’s a useful service for yourself or your business to manage the several Social Networks that we use constantly. It can replicate the same posts in all of them, manage the followers and comments, and see what they are saying about you in every network at once. I use it for both personal and Gamenific spheres.

Concurso INOVApps

comunicacoes.gov.br/concurso-inovapps Brazilian only. É um concurso que o Ministério das Comunicações que está interessado em promover apps e jogos móveis. Serão 25 ganhadores nas duas categorias. Eu estou pensando seriamente em participar.

26 melhores sites brasileiros sobre desenvolvimento de jogos

https:://producaodejogos.com/os-26-melhores-sites-brasileiros-sobre-desenvolvimento-de-jogos Brazilian only. A great compilation of 26 Brazilian sites about game development. There is a mix of associations, indie devs, and general discussion. Great source of material and a good networking opportunity.

Witcher Adventure (Beta) feature
2014.08.01

Witcher Adventure (Beta)

Yesterday I played Witcher Adventure (still in Beta) again, this time I could play for a little longer. I am participating in the Beta program, to give the developers the much feedback as we can. The game is a digital implementation of the homonymous board game, launched by Fantasy Flight Games.

First and foremost, the beta label means that: the game is incomplete. The main mechanics are working, the graphics are there, but there are many details missing, things that you will notice when you try it.

I am particularly interested in the game because my next game, project Vaults Inc(EDIT 2021: not available anymore), can learn a lot from it.

Visuals

Visuals are great. The game is really pretty and follows almost exactly the board game. There are also several similarities to Blizzard’s HeartStone by giving a plain card game a 3D vivid feeling. In the visual aspect, its a 10.

Story

Witcher Adventure do not have a fixed story. Instead each player will have a mission and submissions during the match. Even being a very mechanic driven strategy game, the story elements work amazingly well. It is better than other games that just include some generic and irrelevant context.

Multiplayer

The beta is all about the multiplayer aspect. The initial menu options are all very straightforward because the game has no other options to offer. Because there was not many players invited to the beta (at least I suppose), for several moments that I entered in the game lobby looking for a companion I was alone there.

The whole lobby feature is lacking a lot of robustness. It just says that there is or isn’t people waiting to play with you, nothing else. It could be strengthened by looking into Valve’s Alien Swarm, because they are similar in terms of important variables: number of players and scenario/match duration players voted for. The “waiting for other players to join” feels so lonely.

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Bugs

The current game is full of bugs. It’s a bit unfair, because most games are full of bugs. In an action driven game, all the bugs are generally forgotten seconds later because the player’s attention is needed again But in the case of a strategy, turn-based, very slow paced games, the logic is pretty exposed. You can see and analyze quite precisely the output of a given command.

In Witcher Adventure, the forum is full of minor bugs, but there are a couple of critical ones, in which the whole match is compromised. The most critical ones were related to network. ALL of my plays stooped due to a player’s network problem. Yep, I could not go to a single match to the end…

I want to play it more (if there is any people online to do so)!

My Rating: 8★★★★★★★★
Metacritic: 68
Bruno MASSA