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Game

2013.03.09

Gaming Habbit ROI

Buying impulse can be a disease. There are several ill people that cannot control their own reasoning and buy everything they see. Until they got empty pockets.

The gaming industry is now living a transformation (well, it already operates in large scale in this nee model), the distribution channels can be now totally digital. So if you see an ad, in matter of minutes you can buy and start the download. And if your internet connection is fast enough, the time difference between wanting and buying can be really short. Virtually immediate.

I’m not saying that impulses is wrong. And sometimes we have special items and tastes. We love stuff and when there are more to buy, we get excited.

I consider myself an economic guy. Hardly I go with impulses when we are talking about spending my own money. But other day I came with the question: the games that I bought worth? I played? Liked them?

Inspired by the indie developer Cliff, from Positech, I did some math in order to find what games was a bang of the buck.

The math is funding out how much time I played the game and divide by the price I payed. Thanks to Steam, I can see how much time I was with a game opened in my screen. Also, I can check my credit card to see how much. So all data I need is available.

There is one consideration: I’ve played several pirated games in my life and bought then recently for the sake of peace of mind. I did not count them also because I could not measure the amount of time I spent on them. Surely Mass Effect, Deus Ex 1, Morrowind and Oblivion, SimCity would be high on the list otherwise.

Considering that I can wait a bit for a game, I get many of them in a year of two after the release. These games tend to present a better ROI (Return of Investment). Buying at the release date is generally a bad decision, so unless is a long and good game, it will present a worse ratio.

The absolute king is… Team Fortress 2! Of course, it was free. But it is the game played most in recent years. More than 99 hours.

Then it comes smaller games that I bought very cheaply: Zeno Clash, Amnesia and GRID. All of them I played a lot, so the metrics favour them.

Then It comes some best-sellers that I played a big price, but I got me into them for a very long time: LA Noire I played 26 hours (and yet not finished), Witcher 2, Batman Arckham City and Skyrim, (other that I bought in the same day they launched the game and I still -shame- did not finish it).

Some of them I’m still playing, so there are some that would go even further up in the list. I can see Mark of the Ninja going this way… but I will write about it later…

Zeno Clash feature
2012.12.01

Zeno Clash

Zeno Clash is the debut game from the Chilean developer Ace Team. It is an impressive piece of work that really explores the graphical capabilities of the Unreal engine. The game, while very strange looking, is very beautiful. The team used a very broad range of colors and textures and lights to give a unique feeling for each stage and characters. Don’t expect a very detailed environment, but it will catch your eyeballs nonetheless.

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The game is just like a first-person shooter, but without the shooter part. That s because the game is all about brawling. While there are weapons, most combats you will only punch and kick. It’s very fun to focus on close range combat. You do not need to worry about stealth and very precise aim, but timing is required. Get close, avoid being hit and give everything you get. It is hard but much more pleasant that firing with guns: a bit relaxing I dare to say.

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If the gameplay is a bit weird the story and theme are really crazy. The world of Zenozoik is populated by strange and ugly creatures. The whole theme is messed on purpose giving the player a  constant itchy feeling of surprise. The dialogs are very cryptic and never reveals the whole story. Several elements of the game, from the characters, places and dialogs all seem to be some sort of reference, like Matrix movies.I personally never found out any  direct reference, but I would bet that there are some link with the Biblic texts. I don’t know.

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The game is short, with some repeating stages and mechanics. But I found myself enjoying most of the ride. I know that a sequel is getting cooked and I’m anxious to see the much more experienced team diving again in this universe.

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It’s a classic of weirdness and I recommend to take a look. But be aware that is a love or hate product. My tip is: play a demo first. 😉

Gamespot: +Innovative, +Unique , -Shallow , -Weak Story

My Rating: 8★★★★★★★★
Metacritic: 77
Steambox feature
2012.11.30

Steambox

More and more rumours emerge about the videogame console from Valve. Famous about their online game store Steam, Valve is a some time investing in emerging technologies and ideas. But is a new videogame console needed? There are already three players now with major investments in hardware and the dispute is famous for being very, very hard. Sega, Panasonic and even Apple tried and can tell you more about it.

Valve has being preparing it’s terrain for some time now. It recently launched (which means that they were already working internally long before) the Bigpicture feature. It transforms the classical Steam interface in a more Television fashion. It is also designed to be controlled via a remote control. But they have never satisfactorily answered the question: who would put a giant PC case in the living room, right next to the TV, just to be able to play?

According to these news, the machine will feature a Linux. It is aligned with recent declarations of the Valve president, Gabe Newell, saying bad things about the new Microsoft Windows. Linux is free and flexible and recently is gaining an unprecedented track with Android phones. Also, Gabe knows that Microsoft plans to launch a service very similar to his Steam, selling software in a centralized way. Survival measures.

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Valve has also working with Linux. They recently announced that Steam itself will work on Linux and accept Linux games. A beta is in progress. But except for indies, there are no relevant games for the system. Valve must itself to port some own games (Left 4 Dead, Team Fortress, Half Life and DOTA franchises) to show the path and prove the market viability. Once they do this, many other developers might be encouraged to follow. But it will take a while though. Unlike Windows and closed console systems, Linux on a broadly used machine is yet a niche.

Game engines and middlewares must be prepared also. Valve probably is working on porting it’s Source engine to Linux. Rumours say that a second version of their famous middleware is being cooked. Another demonstration of commitment of this strategy. Epic’s Unreal engine, Unity, Id and other middleware players are announcing compatibility with Linux. They noticed the movement, lead by Valve’s Steam but not exclusively attached to it.

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But how a traditional software company will enter in the computer market? Well, Microsoft already followed this path creating a whole hardware division to actually manufacture Xbox. It is a very risky and difficult movement. Electronic manufacturers like Samsung or Nvidia have much more expertise and would have much more success doing this path. Rather, I predict that Valve would follow a similar strategy adopted by Google and its Nexus brand: designed done in house but the actual machine is done by third parties. Valve would just set partnerships with pc manufacturers to create stylish mini PCs with top notch pieces like graphic card and processor. We would see several versions of Steambox shipped in waves, like smartphones and tablets, experimenting new features on each iteration.

PC should finally be considered a first class console.

Gaming Industry: Game Over feature
2012.06.01

Gaming Industry: Game Over

The gaming industry is a very risky business, just like any other entertainment industry. Generally, players have to bet on a very narrow set of products, which demand high volumes of investments. If we think it through from a project manager perspective, we have a very, very, very risky business to invest in. These companies invest mountains of money in very few products that narrow correlations between quality/sales.

Big investments

The latest graphics, motion capture, and Hollywood actors for voice-overs all cost money. Trucks of money. Like films, AAA titles consume millions of dollars to be built.

Small portfolios

Because the volume of money required to create a game is very bulk, the companies that want to create a portfolio (publishers) have to choose the projects with care and criteria. Even that, they can only concurrently create a very narrow range of games. Essentially they have to bet on very few horses to generate a very large amount of money to finance another cycle. The problem relies on the worst scenario: the current bet does not pay out. The whole company puts itself in a very dangerous financial position.

Game is Art

But the final analysis must consider games as art products. You cannot follow a formula to make people fall in love with your product.

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Now always they pay off. The recent cases of THQ and 38 Studios illustrate this.

38 studios, the makers of the excelent Kingdoms of Amalur: Reckoning, recently bankrupted. The company took around 100 million from the government to create an AAA title, but the game, while selling well, didn’t sell the amount needed to stay afloat.

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THQ invested in a few AAA titles that demanded loads of money. When the failure rate rises a bit, the whole operation starts to be financially compromised.

Thq logo

Homefront, unfortunately, will be remembered as the milestone for THQ’s potential fall. Unfortunately, because it was a critically acclaimed game (at least it receive good greats), due to external reasons it didn’t sell well to the point that compromised the THQ cash flow. Homefront was being considered the cash cow internally, the new IP that would generate loads of money, and safety. But the forecasts were nothing but dust.

Homefront

It answers the question several gamers make: why do game makers keep building sequels? Now you know…

Skyrim feature
2012.01.10

Skyrim

The traditional Elder Scrolls game is now back with Skyrim. This takes place in northern lands. Snows in a lot of places. But the fire of the dragons might warm the players.

tES 5 is the Bethesda masterpiece. Every single aspect was updated and enhanced. Combat is more fun. The story infinitely much better than Oblivion, while still feels very cliché. It’s an improvement. However, it is still very, very awkward and worse, totally dull sometimes. It is for me the biggest weakness in the Bethesda Softworks team.

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The game so big that you can spend days, weeks and even months without exploring the whole map. It adds a lot of value to the final offer. However, I bet that less than 25% of all players will see the end of this game. It’s so huge than at some point you will be tempted to restart and make different choices. Graphically, it is amazing. With all settings at the max, you will definitively be impressed. I was more shocked when Oblivion was released; it was more ground breaking. But Skyrim is beautiful and you will face some situations in which you will catch yourself with your jaw opened.

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The same can be said about he bugs. The programming could not foresee he amount of situations that players put the character into. The result is an YouTube full of funny videos. But it is another Elder Scrools tradition: crazy and sometimes irritating buggy situations. It’s almost a positive feature.

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Most of the mini-games are now fun. But I still feel that the most of the decisions that we make in the game, in terms of the storytelling aspect, are quite inconsequential. In the gameplay, however, is creates amazing branches based on what gamestyle you prefer.

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It is a masterpiece. A bit of the same, if you already played tES game before, but is still amazing. And it have dragons!

Gamespot:

  • Better Than the Sum of Its Parts
  • Get More Than Your Money’s Worth
  • Great Sequel, Great Story
  • Outstanding Visual Design
  • Sucks You In+ Variety
My Rating: 9★★★★★★★★★
Metacritic: 94
Bruno MASSA