What a great story!
What a great universe!
What a great art!
Without any further words, I loved Saga.
Saga is an epic space opera, with a rich and VERY weird universe, full of bizarre races and locations. Like Star Wars, there is a galaxy-wide conflict, but unlike the reference, there is no good-and-evil motto.
The main characters (the couple Alana and Marko) are involved, but they are not the center of the conflict. They are fugitives hunted by governments and bounty hunters and they challenge the odds to remain alive. All this with a newborn girl Hazel.
The story is incredible, yet believable.
The overall look is really good. Brian K. Vaughan, the author, mentions the amazing art from Fiona Staples several times in the author area over and over and I cannot disagree. It enhances the experience as it should. Comics are mixed of visuals and story and both are covered.
Probably one of the recurrent mentioned features of the series is the sex references. Sex is part of the story but is not vulgar. It is dealt with as a part of the universe.
The liberty given by Image Comics to authors pays off on Saga. Brian K. Vaughan is one of my preferred authors of this generation. I liked very much X: The Last Man, at least in the first half.
You have to read it
NOTE: I just read the first 8 issues. I want to read the rest.
I’ve heard about Bastion for quite some time. People love it as a very refined indie game. This review aims to confirm all you heard elsewhere: Bastion is a lovely game and I’m both happy and sad for finishing it.
Core mechanics are the main success factor presented. The fluid gameplay makes it accessible for almost everyone. He combat is satisfying and challenging. There are enough weapons to make you believe there is a variety, but not much to make you think there are just for filling in content. Each weapon requires a different play style
The graphics are great. It was given a lot of work to give Bastion a singular look. Its cartoonish characters and hand maid painted scenarios are richly detailed. You will believe in the universe.
The enemies are also nice looking as well animated. They have different tactics and you have to fight them with a strategy, especially in the later levels and the arena.
But the most notable and unique feature of this game is the narrator. The whole story is from the point of view of an old man that follow the trajectory of the Kid to restore the Bastion to its former glory. The uniqueness is: he speaks the whole time! In the middle of the action, the narrator comes with fun comments. Sometimes it might get a bit annoying, but I personally felt as an amazing immersing technique.
You must try it. It is available on every platform, including browsers, so there is no excuse.
It has been almost 2 years since I bought, at the release date, The Witcher 2. I played it furiously for a whole week. Maybe 40 hours. But one day I went to a 4 day travel and I totally lost the momentum.
I must confess that the review I wrote by 2011 I had not yet finished the game, but very much close to the ending.
Lately, news about the third installment emerge every day. I was caught by a nostalgia and shame. I recommended the game to all people that I talked to. I love the series. I found an inner strength to re-enter it’s universe. Loading a more-than-a-year-ago saved game, I was able to finally finish the game. I originally bought from gog.com, the CD Projekt distributing company. I don’t even remember why I got it again from Valve’s Steam, but there it was.
Now I revisit my original review with new insights.
How superb are the visuals! A totally unknown polish company manage to create a top 5 best looking game of all history, imo. The lights and color palette are amazing. The details presented in their 3D models are also incredible. Geralt of Rivia is very richly designed, with nice clothing. The same for the other characters and the scenes. Castles, dungeons, forests. Everything seems to be designed with care.
The story is for adults: strong on politics, sexual interests, loads of anti hero characters. It makes the game stand out among others, but it is not for everyone. However, the story is also very confusing. My perception it happens because the game is based in an established book universe. The authors know the geography and history, but the players do not. When they vomit geography details as part of the main plot, I felt like listening mandarin.
Once thing I disliked quite much in the game’s design: auto saving just before cut scenes. Generally, after important cut scenes, there is a battle. But if you lose, guess what: you have to see again the cut scene! Holly cow! How many times, especially at the end, I died but I had to see the whole dialogue all over again. Also worth noticing that, but the ending of the game, the among of dialogues sky rocketed. Based on your choices on the dialogues, you will face one of the 16 endings. Almost all of them decided by the very last hour or two.
Re reading this, I feel like I hated the game, judging by the amount of complaining. Do not think this. It is like complaining about your son or girlfriend: it is because you liked them very much that you point the weak points. This Polish company gained my heart. I loved their work. I liked the first one very much. But this one shows how much effort were put into the game. 2 years later, it still seems as fresh as a new release. I feel sorry that I wont play it again for a second ending, but the third game is coming… I cannot wait!
The traditional Elder Scrolls game is now back with Skyrim. This takes place in northern lands. Snows in a lot of places. But the fire of the dragons might warm the players.
tES 5 is the Bethesda masterpiece. Every single aspect was updated and enhanced. Combat is more fun. The story infinitely much better than Oblivion, while still feels very cliché. It’s an improvement. However, it is still very, very awkward and worse, totally dull sometimes. It is for me the biggest weakness in the Bethesda Softworks team.
The game so big that you can spend days, weeks and even months without exploring the whole map. It adds a lot of value to the final offer. However, I bet that less than 25% of all players will see the end of this game. It’s so huge than at some point you will be tempted to restart and make different choices.
Graphically, it is amazing. With all settings at the max, you will definitively be impressed. I was more shocked when Oblivion was released; it was more ground breaking. But Skyrim is beautiful and you will face some situations in which you will catch yourself with your jaw opened.
The same can be said about he bugs. The programming could not foresee he amount of situations that players put the character into. The result is an YouTube full of funny videos. But it is another Elder Scrools tradition: crazy and sometimes irritating buggy situations. It’s almost a positive feature.
Most of the mini-games are now fun. But I still feel that the most of the decisions that we make in the game, in terms of the storytelling aspect, are quite inconsequential. In the gameplay, however, is creates amazing branches based on what gamestyle you prefer.
It is a masterpiece. A bit of the same, if you already played tES game before, but is still amazing. And it have dragons!
You can read my review about The Witcher. I loved the game, mostly because the huge personality that the whole product. Characters with a unique spirit, non-conventional story, choices that cannot be placed in the simple black-white gradient, adult theme, and the complements go on… For those that agreed with me, great news! The Witcher 2 is all of that, bigger and better.
The polish developers Projeckt CD printed a hollywoodian tone to the game. The storytelling element (both in game and kinematics) is superb. You really care about the characters and their motivations. Some characters that in the first installment were not that relevant in the game (but are in the book series that the games are based on), like Zoltan and Triss, in the second game they are relevant and very likable.
Since Bioware basically imposed the good/evil dynamics, several games were created using the formula. But the Witcher universe is nothing like that. Like in the real world, people are moved by complex motives: religion, politics, economics and even the mundane takes place. that, allied with (spoiler alert) the possibility of multiple endings (in fact, more than 1/3 can be different, depending on your decisions), and you will fill quite tempted to play the game a second time, just to see how things play out if you take other choices.
Graphically the game is nothing but true beauty. The same can be said about the sound and music. And all of them are relevant -so there is no filler stuff- and very well done. Textures, models and visual effects are top-notch. Famous RPGs like Mass Effect, Dragon Age are not even close.
But it’s not perfect. The menus are slow, difficult to select, the game generates hundresds saved games automatically and the turorial… the tutorial … the Trial by Fire, as they call it, was a wrong decision. It seems you are facing a boos as the very first contact with the game. I could also talk about the difficulty, that in the first thrid of the game is really hard.
Have no doubt! The Witcher 2 is problably my favorite RPG game ever. I can go even further? Top 10 games ever. Simply that.