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Middle-Earth: Shadow of Mordor feature
2016.02.21

Middle-Earth: Shadow of Mordor

Shadow of Mordor is one of that type of game that sucks me in a way that I cannot stop desiring to play. My last love was The Witcher 3, which I slowed played for more than 125 hours during months. But the scope is so much smaller that TW3 that I was determined to finish the game as soon as possible. It took me about half a week, but I did it. SoM is officially over. Credits, like in all modern game or movie, are endless. Satisfaction. Because I am a completionist, I still have it installed to allow me to go back to it and at least finish the 100% mark (I would love to do all the Steam achievements too, but some are too obscure).

The mechanics presented here is nothing new. The main character, Talion, is an Assassin’s Creed wanderer. He climbs castles, towers and hills just like any AC character always do. The advantage here is that the enemies, the orcs, are very stupid and lose track of you almost instantaneously. Each to run away from messy situations. The combat is also very derivative of this new generation of third person action games, just as Assassin’s Creed, Batman and God of War. It is very generous on targeting your enemies. The counter attack time window is very broad.

Shadow of Mordor, therefore, is an easy game once you get the general flow. However, it is very fun.

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One of the main features of this game is the nemesis system (it is how the developer calls it). In the game, orcs have a hierarchical military structure and they interact withing the chain quite often. The challenge rivals, assume the vacant position, are promoted. Killing the high command leaders triggers a series of promotions. Player can also induce rebellions, plot assassinations and other situations that actively shapes a new order. It is fascinating mechanics. You will get furious to see an orc getting more powerful and promoted because he killed you. In their culture, it is a demonstration of mighty.

Another cool concept is that any of these orc leaders have strengths and weaknesses that you can, and should, explore. They can be immune to ranged or melee attacks, forcing you master all the combat techniques. They can also have a critical fear of bees, caragors (a thematic tiger) or traitors infiltrated in their outpost. Exploiting such flaw will make them act erratic and try to run away. It will open a great opportunity window for finishing them off. Every time you need to kill one of them, it is imperative to study these character aspects to plan the strategy.

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Graphically the game is stunning. I could run it in full HD in High preset and several times I had to stop just to take a mental photo of the moment. Nothing to comment further: great.

The story, however, is just ok. There are some problems that annoyed me:

  • It is too fragmented: there are some secondary characters that come and go in matter of two missions. Some are genuinely cool, but vanish from the story too soon.
  • The bosses are mini-games: there are basically 3 bosses in the game. Without spoiling the story any further, they are merely a mini-game. Almost no interaction. And they are not present throughout the game, so I was never engaged to kill them.
  • The main story is essentially a tutorial: the game have a core mechanics that is supposed to be an infinite loop. The main story presents new combat or gameplay features until almost the last mission! And like any tutorial-mission in games, they are always easy on the player.

There is one aspect of the game story that I liked and I feel worth to mention: the lore of the game. While the game is not about the main events of Lord of the Rings (it happens long before the LotR), it crosses with some cool characters and events that made me feel it was part of the famous story.

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I enjoyed Shadow of Mordor very much. I recommend you to play it. I was curious when all major game reviewers were telling very good things about the game (they also were surprised). Due to the Brazilian current ratio, I had to wait for a better price; and it was worthy!

My Rating: 8★★★★★★★★
Metacritic: 84
Star Wars: Episode VII – The Force Awakens feature
2016.01.15

Star Wars: Episode VII – The Force Awakens

The biggest sensation of 2015, Star Wars – Force Awakens was easily the most anticipated movie of the last few years. A lot of expectation was put into it. It was the revival of a beloved franchise, and the first movie under the Disney umbrella. The direction was under the experienced JJ Abrams, famous for the Lost TV show and the Star Trek film reboot. There are not much people in the world that can claim to have worked in these both famous Sci-Fi universes.

It starts from the ashes of the old Galactic Empire; the First Order rises. Kinda lame, because it is essentially the same enemy, with the same military structure. Just a re-branding. In fact, if you start to think more deeply, the film tries so much to be a continuation of the universe, that it borrows several elements from other movies. The deja vù sensation is very present throughout the whole time. It is not bad or good by definition, but it makes me think about the artificial nature of the script: it was done to be a commercial success, at all costs.

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I liked very much the new characters, heroes and villains. Most are well-defined. Their motivations are clear, and their actions make sense. They are also mostly funny. It believes that Disney notice that the most beloved characters from the original movies were those that have a sense of humor, like Han Solo and Chewbacca, or R2-D2. Now almost all, even in dire straits, have fun of the danger. One noticeable exception is the main villain, Kylo Ren. The internal is so strong that makes the audience believe that he is not actually any powerful as it tries to imply.

My main overall criticism is that the movie is very focused on the characters and the intrinsic relationships among them, forgetting the major conflict (not going to tell about specifics, for the sake of spoiling the fun). All the problems that are not personal-related is solved in a so easy fashion that removed the credibility. The villains are so incompetent the heroes surpass them all the time, with no relevant drawback. At the end, it seems that everything was a minor headache episode.

Nostalgic and fun. Total recommendation. Sorry to say, but it is already a far better experience than Lucas’ second trilogy. Star Wars is stronger than ever.

My Rating: 8★★★★★★★★
Metacritic: 84
Rotten Tomatoes: 93
The Talos Principle feature
2015.12.22

The Talos Principle

Like almost everybody else, I was not expecting this game being this good. From the makers of the fun but niche FPS Serious Sam, Croteam, a puzzle game this deep have to catch everybody by surprise.

The game is a series of 3D puzzles. You control a character using the ordinary 3D FPS control scheme. Nothing fancy. But there is no combat. None. Some puzzles require some action, like running an synchronizing with other moving elements, like elevators.

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The difficulty rate is really nice. At the beginning you face easy puzzles. Eventually one is harder, to keep you interested. Then a new tools or functionality is presented. And the cycle repeats, now mixing the usage of the tools in the levels.

The visuals are super clean but yet super nice. It allowed me to play in my notebook with any reservations. The whole universe feels right. The UI is super minimalistic.

The story is presented through an inside or head voice, in a God-speaking to you kinda way and through computers and holograms. Most of them does not clarify anything, but just expose someone’s opinions and points of view. It is up to you, the player, to figure out what the hack is going on. And it is deliberated dual, in the way that there is no one truth to the story. Every player will experience it in a personal way. The whole presentation is a follows the introspective and philosophical themes.

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The game is a blast. I struggled in some puzzles but most of them are doable. Some extras are given for those that keep the super hard out-of-the-box puzzles. I saw the solution of some of them on the internet, and my mind exploded. They were super bizarre. I felt that just finishing the game and doing one or other extra puzzle would suffice. But I enjoyed every moment.

And also, I saved the game just before the final moment because I wanted to experience the multiple endings of the game.

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Totally recommend it.

My Rating: 8★★★★★★★★
Metacritic: 85
Fuzzy Nation, by John Scalzi feature
2015.10.25

Fuzzy Nation, by John Scalzi

Fuzzy Nation is a great story about fighting for what is right and getting personal revenge along the way. Scalzi created a very funny story about an underdog fighting against all odds and powerful enemies.

Jack Holloway is an anti-hero. You can think of him as Han Solo working as a lawyer. He is a former lawyer that was expelled from the job for a not-that-clear fact, losing a very important case on purpose, it seemed. He became then a geologist freelancer on a very distant planet, scanning underground for mineral richness. On the way, he discovered a very different thing. And it puts him in a position to work back as a lawyer, fighting against the former employer, that is no short of money and resources.

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Holloway is clever. But this is one of the main complaints I had. Holloway is so clever that you cannot follow what he is thinking. It is, in fact, intentional. The book hides inner thoughts of Holloway to deliver some surprising turns in the story. But sometimes it makes you feel like a mere passenger.

Despite any complaints, it is a solid title. I loved reading it and recommend it. I would not be surprised if it gets a movie adaptation eventually.

My Rating: 8★★★★★★★★
Goodreads: 4.07
Witcher Adventure (Beta) feature
2014.08.01

Witcher Adventure (Beta)

Yesterday I played Witcher Adventure (still in Beta) again, this time I could play for a little longer. I am participating in the Beta program, to give the developers the much feedback as we can. The game is a digital implementation of the homonymous board game, launched by Fantasy Flight Games.

First and foremost, the beta label means that: the game is incomplete. The main mechanics are working, the graphics are there, but there are many details missing, things that you will notice when you try it.

I am particularly interested in the game because my next game, project Vaults Inc(EDIT 2021: not available anymore), can learn a lot from it.

Visuals

Visuals are great. The game is really pretty and follows almost exactly the board game. There are also several similarities to Blizzard’s HeartStone by giving a plain card game a 3D vivid feeling. In the visual aspect, its a 10.

Story

Witcher Adventure do not have a fixed story. Instead each player will have a mission and submissions during the match. Even being a very mechanic driven strategy game, the story elements work amazingly well. It is better than other games that just include some generic and irrelevant context.

Multiplayer

The beta is all about the multiplayer aspect. The initial menu options are all very straightforward because the game has no other options to offer. Because there was not many players invited to the beta (at least I suppose), for several moments that I entered in the game lobby looking for a companion I was alone there.

The whole lobby feature is lacking a lot of robustness. It just says that there is or isn’t people waiting to play with you, nothing else. It could be strengthened by looking into Valve’s Alien Swarm, because they are similar in terms of important variables: number of players and scenario/match duration players voted for. The “waiting for other players to join” feels so lonely.

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Bugs

The current game is full of bugs. It’s a bit unfair, because most games are full of bugs. In an action driven game, all the bugs are generally forgotten seconds later because the player’s attention is needed again But in the case of a strategy, turn-based, very slow paced games, the logic is pretty exposed. You can see and analyze quite precisely the output of a given command.

In Witcher Adventure, the forum is full of minor bugs, but there are a couple of critical ones, in which the whole match is compromised. The most critical ones were related to network. ALL of my plays stooped due to a player’s network problem. Yep, I could not go to a single match to the end…

I want to play it more (if there is any people online to do so)!

My Rating: 8★★★★★★★★
Metacritic: 68
Bruno MASSA