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Let the Blue Men Drown feature
2023.06.12

Let the Blue Men Drown

After a decade-long hiatus, James Cameron finally graced us with the sequel to his groundbreaking film, Avatar. The original movie exploded into cinemas, sparking a chicken-fly boom in 3D technology that left viewers wide-eyed and open-mouthed. This sequel, however, felt more like a deflated balloon, flapping uselessly in the wind.

I had the dubious pleasure of streaming Avatar: The Way of Water from the comfort of my living room – no 3D glasses, no surround sound, just the glaringly obvious shortcomings of the movie in raw form. In hindsight, I can confidently say that watching this sequel was a near-miss disaster averted. Thankfully, I did not contribute financially to the spectacle of disappointment Cameron managed to engineer.

Before I dive into the review, let’s take a moment to acknowledge the fact that this sequel is part of a five-plus movie arc Cameron has planned. Given the quality of this installment, the prospect of watching another three or more Avatar films seems more like a threat than a promise.

Soup Opera Characters

If charisma were a currency in Pandora, the characters would be flat broke. The returning characters, who were not particularly remarkable to begin with, have now been relegated to the sidelines, their presence about as significant as a background extra in a soap opera. Poor Zoe Saldaña found herself swimming in a pool tank for most of the movie to film scenes that added as much to the plot as a grain of sand does to a beach.

To say the cast list is bloated would be an understatement. There are more characters here than there are stars in the Pandora night sky. Our protagonist, Jake Sully, is now the father of four. The local king has a trio of offspring. There’s a Tarzan kid running around, and the villains consist of a nameless female general and a reborn badass whose character development is as flat as a pizza.

One might argue that having a myriad of characters offers diversity and depth. However, the natives all blend into a single homogeneous blob of blue and green-skinned semi-naked, noseless beings. There’s little to differentiate them, both visually and in terms of personality.

The characters’ arcs, if you can even call them that, are as irrelevant to the plot. These personal dilemmas could have provided much-needed depth to the characters but instead, they feel like misplaced distractions in the grand scheme of the film’s narrative. They started directing a science fiction epic and decided to turn the sequel into a high-budget teen drama instead.

1001 Arabian Nights

The original Avatar, love it or hate it, had a clear theme. It was essentially a reskin of Pocahontas in space – which isn’t necessarily a bad thing. It had a simple, straightforward narrative with a clear message. The sequel, in contrast, lacks such clarity.

The narrative structure resembles a hastily assembled jigsaw puzzle with pieces borrowed from various other boxes. A significant part of the plot is dedicated to characters learning new skills at an implausible pace. If you thought Neo learning Kung Fu in “The Matrix” stretched credulity, prepare to see characters learn to super-swim, fly over dragon-like creatures, and hunt unique monsters at a speed that could give any accelerated learning program a run for its money.

Subplots abound in this sequel, but they are as disconnected from the main narrative as the numerous moons of Pandora. To name a few:

  • There’s a storyline about the teenage struggles of acceptance, complete with name-calling and school pranks;
  • Then there’s the son trying to prove himself to his father subplot, which echoes ‘The Lion King’ in the most uninspired way possible;
  • The peculiar child who can communicate with Pandora’s Mother Nature;
  • And the Tarzan kid with daddy issues;
  • The Free Willy return;

None provide additional subplots that add as much value to the story as a fifth wheel to a car.

The quantity of subplots is rivaled only by the sheer number of characters, and they collectively contribute as much to the main storyline as a single snowflake to an avalanche. By the end, we are left exactly where we started: the humans have lost a few more expendable troops but still possess a Death Star-sized arsenal. The Na’vi are still in danger, Pandora is still in peril, and we, the audience, are still giving them money.

Cameron seems to have changed the eco-message: exits the unique mineral found on Pandora (a premise uncomfortably close to that of “Dune”), enters a kind of whale oil that cures aging which appears to be a not-so-subtle critique of the pharmaceutical industry. However, this switch in narrative focus feels more like a diversion than a meaningful plot progression, adding another layer of confusion to an already muddled storyline. All this leaves us with the gnawing question: What was the point of all this again?

The relatively likable character

National Geographic

Finally, let’s address the elephant in the room. When the original Avatar debuted, it pioneered a 3D revolution that was expected to redefine cinema. However, in retrospect, this much-touted revolution seems to have been more of a novelty than a lasting paradigm shift. Much like the 3D technology of the first movie, the visuals fail to leave a lasting impression.

While the movie does strive to offer a Discovery Channel portrayal of Pandora, it ultimately falls short. The extended scenes of contemplative wonder lack the punch they’re clearly intended to have. They seem more like a pretentious attempt to make us marvel at the exotic alien world, rather than serving as a seamless part of the narrative.

In comparison to the first film, the sequel’s visual landscape is surprisingly lackluster. The floating islands, teeming with a vibrant palette of colors and a diverse array of flora and fauna, are sorely missed. It’s a regression to blue and whales.

The music and soundtrack are as memorable as a forget-me-not flower left in a dark room. Even though music plays a crucial role in creating the atmosphere and mood of a film, the soundtrack is entirely passable. Can you remember any of the songs? It neither enhances the viewing experience nor leaves a lasting impression. In a movie filled with sound and fury, the music is a whisper that fails to make itself heard.

Finally, The End (For Now)

Avatar: The Way of Water managed to bag four Oscar nominations, a notable drop from the nine nominations the original movie received. It was, unsurprisingly, not a serious contender for Best Picture. It won only one award, in the most obvious and expensive category.

The sequel takes the audience on a journey to nowhere, winding through a maze of confusing subplots and poorly developed characters, only to leave us exactly where we started. Its storyline is so thin that it could probably be summarized in the prologue of the third film, and unfortunately, that is not hyperbole.

Speaking of the third installment, yes, it’s a certainty, with Cameron envisioning a five-movie arc for the Avatar universe. Whether that prospect excites or terrifies you will likely depend on your tolerance for high-budget, low-substance filmmaking.

If you’re seeking the best of James Cameron, I suggest revisiting Terminator 2. If it’s Cameron’s unique blend of storytelling and oceanic exploration that you crave, Titanic is your port of call. And if it’s purely an underwater adventure you desire, look no further than the original The Little Mermaid animation (run from the remake).

In the final analysis, Avatar: The Way of Water feels like a 50-50 blend of computer graphics and marketing buzz, with little of the heart, soul, or storytelling that makes for a memorable cinematic experience. Despite the hype and the high-stakes world-building, it leaves you feeling underwhelmed and more than a little short-changed. One can only hope the subsequent installments have more to offer.

My Rating: 4★★★★
Metacritic: 67
Assassin’s Creed: Unity feature
2017.07.26

Assassin’s Creed: Unity

Like Batman Arkham Knight, this game of the Assassin’s Creed franchise was launched in a very rough state. There are thousands of videos in the YouTube showing crazy situations, mostly because the AI, but also due to the poor collision detection and graphical glitches.

And as Batman, I played the game long after the launch, after the developers patch the patch of the patch of the patch of the game.

And as Batman, I played a buggy game.

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At the time I played the second game in the series, Assassin’s Creed 2, I did not comment in the blog. I don’t even recall if I had a blog at the time (in fact, I did have, because I played it in 2010, and it was mentioned in the 2010 in review). Anyway, it was one of my favorite games of all time at that point. I really enjoyed every bit of it. And I appreciate it even more when I finally when to Italy and could see in real life the places that I have been before in the virtual life.

Back to Unity, it felt flat to me.

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The visuals are great, I cannot deny it. Seeing the Eiffel Tower at the horizon (even for a brief moment because the main game is before its construction) was full of emotions. The crowd ragging against the monarchy is super cool (the crowd on the streets are not, because the pop and change visuals in front of you), the buildings are also very detailed. The character models are good, but the uncanny valley occurred to me: all seemed creepy.

The gameplay is the typical Assassin’s Creed fashion. The main difference here is that it does not work right. I believe that the developers wanted to put so many climbing and parkour points across your path that very often the character does something different that the player intended. It starts to climb in a weird point or get over an ordinary table. I had several moments that I died because I was not in full control of the character. The combat is ok but the armors and weapons all feel the same. There is no special strategy here.

The story is laughably bad. The MAIN character is boring. The main one. That Arno starts begin an anti-hero that is converted to a blindly good hero in a snap and is moved mostly by boring motives. I could not care less. The girl follows the same path. The secondary characters, in most part, are not good and when you think they are going to grow in the story, you have to kill them. That is, in fact, a kinda problem in the AC universe, because they are built to assassinate people, their opponents, so most story lines end on killing them before some good conflict emerges

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[story plot here]

The recurring structure of the story is:

  1. There is an enemy
  2. You are sent to kill him,
  3. By doing so, you discover that there is, in fact, a bigger boss

And the cycle repeats. It is not an accident that I cannot remember a single villain.

The side quests and collectibles, all boring. When finding a chest containing… nothing… is fun? The only collectibles that I compelled to do is open the map climbing strategic towers and evolving my own bar to a certain level that it generates loads of money. Getting flags or chests or entering the catacombs were too dull to for me.

The present storyline, against Abstergo, was only briefly mentioned. There is none in this game that reveals anything.

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The overall feeling is that I had to finish the game for the sake of my compulsive behavior. No reason to recommend to anyone, except if you are French (I suppose it would be awesome to have your own city mapped like this).

My Rating: 4★★★★
Metacritic: 70
Batman: Arkham Knight feature
2017.03.14

Batman: Arkham Knight

I loved Batman Arkham Asylum. I liked Batman Arkham City. I did not like this one, Arkham Knight. (I own it, but I still didn’t play Arkham Origins)

Upon release, Batman: Arkham Knight, was plagued with bugs in its PC appearance. So much that the developer had to pull it off from the shelves to polish it for a bit more time. I was, thankfully, not affected by this incident because I only acquired it much later. That said, I had a lot of issues regarding performance, bugs and crashes. I have faced major crashes during the course of the game. Lame.

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Visually, the game is more colorful than ever. Definitively it makes use of more modern technology (I believe it uses the latest Unreal Engine). While it seems more realistic, I felt less pleasing. Gotham is too flashy, too busy. There are visual pollution all over the city. Back in the Asylum, the visual was more cartoony, but it was consistent. The visual effects and explosions, however, are more impressive than before. I liked it.

Another strange thing that I noticed it that almost all character 3D models changed dramatically. Bruce Wayne, Batman, Harley Quinn, Penguin.. everybody had a substantial visual transformation, like when studios reboot a movie franchise. I felt a little annoyed that my character from previous games simply changed.

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Gameplay wise, the Batman Arkham series was migrating from a stealth game towards a very action driven. I remember in the first installment the tutorials were always very serious about being stealth is the way to play. The super vision goggles was implemented and was unlimited just to reinforce the behavior into players. Gas bombs, grappling from above or bellow, use of remote gadgets were all crucial for this play style. More than a play style, it was proposed gameplay.

It was all lost with City and mostly Knight. There are so many enemies spread across the map that it is simply not practical anymore to solve problems using stealth. It would take ages to complete the game. Instead, most of the time you will to a frontal assault, eventually using hit-and-run tactical. For me, the open-world feature, while amazing at the first glance, was detrimental to the series. It was better when it was confined in compartments. It was about solving puzzles, not brute force your way.

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The main attraction of the game is the use of the Batmobile. Unlike the Arkham City, the game encourages the player to traverse the city using the car. I was positively impressed who responsive and fun was to use it. It’s dual mode, car and tank, makes the gameplay very fluid. However, the developers force the use of it by inserting several plots into the story that requires it. After a while, it gets repetitive.

The side missions and collectibles are forgettable. The trademark Riddle riddles are more repetitive than ever. After a while I knew that I would not be interested in completing it entirely. I would only go for the main storyline.

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Story wide is once again very convoluted. The whole plot is thin, and even the twists are not that interesting. So twists are so intense that makes you feel that everything that you did until that moment was kind irrelevant. The same for the villains actions (if he knew that form the start, why he did all this?). Batman is too much powerful to be believable. Even on the brink of the death, the player never feel that he is actually in danger. Joker plots against Batman and Batman plots against the player. The main villains are boring with weird motivations.

Overall, I had a negative experience. I cannot recommend this game, unless you already have played the previous games and really want to give a Batmobile a ride.

My Rating: 4★★★★
Metacritic: 70
Free to Play movie feature
2014.03.26

Free to Play movie

Yesterday I watched the Free to Play movie, produced by Valve. I can be only seeing inside the Steam gaming platform. I’ve never knew that it has video player functionalities.

Without any further due, the verdict: very boring.

The film is about video gaming as an sport, particularly about Dota 2. It tells 3 parallel stories of players that will participate into the biggest tournament ever. The prize would be one million dollars for the winner. At the time, it was, but light years, the biggest prize in history.

Free to play 3.jpg

The 3 main characters are not particularly captivating. They are portrayed as nerds that are taking a lot of pressure by family members to work or study instead invest the whole time into gaming. The characters keep saying that they are motivated and determined to win. But that is all. You see that they are facing difficult situations, but nothing different from a teenagers entering into adulthood: what should I do with my life?

Despite the fact that the announcement alone of a such big prize created a huge repercussion on the internet gaming community and media, the tournament is poorly described. During the whole film, I was never sure what was going on in the competition.

Free to play 1.jpg

But one thing it was very impressive the CG scenes that describe some parts of the matches in the competition. I believe that Valve CG animators entered in action. They were short but very, very well done.

The bottom line is that this film is, in fact, a propaganda about video game as an sport and the Valve game Dota. It repeatedly say that this competition was a milestone and it might actually be the case. But even being free to watch, Free to Play is not worthy.

My Rating: 4★★★★
Ender’s Game feature
2013.07.28

Ender’s Game

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I heard so many good reviews about this book. There is also a movie being made, starring Harrison Ford and the little actor, not more than little from Hugo, Asa Butterfield. So I was expecting another masterpiece ready to be trashed by Hollywood.

The main concept explored in the book is the war room. Like a video game, war commanders see the battle and issue orders. Special maneuvers and spacial positioning are critical. It’s pure Sun Tsu. It’s Blizzard StarCraft.

However. [spoiler alert]

Orson created a story of a superhero that does not ever fail. Like… never. It is a tale of success after success. The main character knows the extension of his abilities, knows how to master them, and can perform formidably every single time. It seems that the character is cheating in an RPG game to the point to exploit the fun. Super smart, super fast, super agile. Superman.

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The narrative style is nice. Besides being a futuristic sci-fi universe (usually hard to understand), Orson is good in the description so readers always understand the world from the first time. However, the movement description, important to the story, is too visual and difficult to comprehend.

Wow.

There is, though, a nice message about training. Because for little Ender, the training brought perfection for him. It is somewhat inspiring.

Enders game 3.jpg

My Rating: 4★★★★
Goodreads: 4.3
Bruno MASSA